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610Games
i love playing games and i'm just trying to learn AS3, so wish me well.

Age 30, Male

610, 19061

Joined on 8/19/13

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610Games's News

Posted by 610Games - August 25th, 2013


Gonna be busy this weekend, going out and shit. But I wanna re-code this PONG game, without using the timeline. I think it's a good way to get used to coding with .as files.


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Posted by 610Games - August 23rd, 2013


So, when I was working on that pong game, I was coding directly in the timeline. It seems that is bad AS3 coding practise. I'm supposed to make individual .AS files for my movieclips I guess? I'ma try to work on something tonight.


1

Posted by 610Games - August 22nd, 2013


Since I finished my pong game, I said I'd let you guys see the source and my comments I added. Feel free to download this as it contains comments that I wrote down, a complete beginner, so it should be easy for other beginners to understand.

LINK


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Posted by 610Games - August 22nd, 2013


Going back to my pong game I made using a nice tutorial, which I will post at the end of this post. I'm gonna see if I can use what I already learned and attempt to add my own code. This time, I will be adding comments to the coding and I'll post it up in another news post for people to look at.

My goals this time around would be: a 2-player system, high scores, lives.

I'll be using google a lot to find out some stuff, but no tutorial this time. I'll be adding things on my own, wish me luck. :p

Pong Tutorial: http://as3gametuts.com/2011/03/19/pong-1/


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Posted by 610Games - August 20th, 2013


Well, I had to re-install CS5.5 because CS6 sucks dick. I been fucking with this platformer tutorial for the most of the night and it's not easy. Lots of confusing things, I'll have to go through it and try to study some of it. Some piece of code that I did understand --

//This is just telling the computer when the arrow keys are being pressed down.
function keyDownHandler(e:KeyboardEvent):void{
if(e.keyCode == Keyboard.LEFT){
leftPressed = true;
} else if(e.keyCode == Keyboard.RIGHT){
rightPressed = true;
} else if(e.keyCode == Keyboard.UP){
upPressed = true;
} else if(e.keyCode == Keyboard.DOWN){
downPressed = true;
}
}


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Posted by 610Games - August 19th, 2013


Well, after a day or so I've finally understand the pong tutorial-ish. I've got the AI idea down, pretty simple. I was a little bit confused when it came to the collisions, but who wouldn't be. I'm gonna give the next tutorial a go and see how it works. I'm hoping to build on what I've learned from the pong tutorial. I also wanna learn more about 'if statements'.


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Posted by 610Games - August 19th, 2013


A completely newbie wannabe flash game maker, I'll be posting LOTS of beginner games and shit like that. Don't hate, just watch theprogress.


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